Thanks Nina!, I tried to include more directions for players with this “classes-quests”.
I've been thinking about this a lot in the games I'm writing; about how the rules function most of the time as prompts for what the players should talk/care about. And even if I love the open-world, sandboxy style of play, where characters create their own quests, I think sometimes some kickstart is necessary for them, at least for my friends this is the case.
These classes look so interesting and a great way to develop driven characters!
Thanks Nina!, I tried to include more directions for players with this “classes-quests”.
I've been thinking about this a lot in the games I'm writing; about how the rules function most of the time as prompts for what the players should talk/care about. And even if I love the open-world, sandboxy style of play, where characters create their own quests, I think sometimes some kickstart is necessary for them, at least for my friends this is the case.