At 3am, unable to sleep, I wrote a little game. I don't know what to do with it, so I'm leaving it here and on my tumblr - maybe someone will find something in it?
You are telepaths escaping from town.
The government has declared your existence illegal.
First answer this.
Where were you when you got the news of the new order?
You were together?
If yes, narrate it together.
If not narrate each one your particular scene.
Now this
Who was the first person who acted against your expectations; trying to push you away, suggesting that you should turn yourself in to the authorities, advising you that you should do something to change, threatening you to call the police, etc…?
They acted in this way within the week after the news.
At the end of that week
Following the new law, a state of emergency was established in the country.
Cops and the army are on the streets.
You are on the run.
Now answer this
How did you all get together after the state of emergency was declared?
Narrate the encounter and the things you saw on the street before arriving at the encounter.
Controlling the actions of NPCs
You can control the actions of any NPC (Non-Player-Chatracters) using your psychic powers.
When doing so you get a Stress token, represented by any small trinket you have at hand, coins, beans, buttons, pebbles, dice, nails, etc…
When things happen out of your control
To decide what happens, and the consequence of any important actions,
roll a d10 (ten-sided dice) and compare it with the number of Stress tokens you have (this is your Stress):
Any roll with a d10 under your Stress goes the worst way possible.
If you roll over your Stress, everything goes as expected.
If you get value equal to your Stress, you lose one stress and everything goes in the best way possible.
Starting and framing a scene
The player with more Stress frames and narrates the scene (in case of a tie, the tied players decide who does it).
Framing a scene happens out of your control so, as explained above, roll a d10 against Stress to determine the state of the scene.
Narrating a scene
When narrating a scene everything happens under your expectations, following the initial framing.
Any player can ask you questions about the scene, and you must answer within your expectations but...
if anything can't be determined by your expectations then is out of your control, and so you have to roll a d10 against your Stress to determine "what" or/and "how" it happens.
Ending a scene
A scene ends and another starts whenever; a change of location, mood, or time occurs, or whenever the player framing the scene thinks makes sense to end the scene.
You can always
Talk via telepathy between players regardless of distance.
Talk via telepathy and control the actions of any person (NPC) that is on the scene.
Control the actions of your own telepath-character on the scene. If you do anything that is important to your escape, or that has an unknown outcome, this is done out of your control and you have to roll a d10 against your Stress as explained above.
The special powers.
Each player has one extra special power.
Each choose one:
Control over solid objects
Control over animals.
Control over fire.
Control over liquids.
Control over temperature.
Control over sound.
Control over light.
Control over weather.
Control over other telepaths.
When using powers
Slightly changing the expected behavior makes you earn one Stress.
Making it behave far from expected makes you earn two Stress.
Making something of cataclysmic proportion makes you earn ten Stress.
Ending the game
The game ends when each player has escaped from town or their escape has become impossible.
Every character that remains together narrates an epilogue together.
Every character that was left alone, narrates an epilogue alone.