A reddish-brown horned goat has been seen traveling eagerly towards the coast, coming from the deep ravine of a mountain range…
Three-horned Ravine Goat
The goat, difficult to spot from a distance, has reddish-brownish fur, which somehow seems always wet, as if just out of a muddy pond. Its face is gray as if made of stone, and its three horns are white with pink veins, like marble.
It moves fast and its leap is high and long, no mountain or wall seems to be a challenge to its climbing abilities.
His hooves are a brighter reddish color and leave behind burn footprints, as if they were hot as red-hot iron.
Its tail seem to be almost ethereal, at day appearing as a single tail, but at night as if it were three long saw-like tails. Air around them moves as air does over a flame.
Rumors, tales and testimonies
The first sighting of the goat was in a deep ravine, in a mountain range. A man from a nearby village tells of having guided a foreigner to the ravine, and that after leaving them there, where an old marble mine existed, a huge fire consume the interior of the ravine. The man says that on seeing the flames he returned to help the foreigner, but instead of finding him he found the three-horned goat, leaping through the flames, and going down the mountains, westward.
Since that day different travelers have seen the goat, and it is already said that it is good fortune to see the goat from afar, but that stepping in its footprints brings bad luck on the journey.
The goat's path always seems to go westward, and if it keeps its course it will reach the distant sea.
Alchemical uses:
A similar creature is mentioned in an ancient text. One such as an unicorn, born from the reaction of powerful elements, created by a magus, destined to walk towards the sea.
The creature in the text is meant to absorb the power of the earth and to gradually forge this power into itself, until it reaches the sea, where this power is tempered by the waters, focusing it into the creature's long central horn, while the rest of its body dissolves.
The horn is said to crumble in a few hours if not properly treated, being a three-day bath in salts and yeast the proper treatment.
When ready, the horn is said to glow in the dark, and if rubbed against the skin, it cures fatigue and restore vigor. It is also said that whoever carries the horn shows a peculiar eagerness to touch sea waters and may sleepwalk to the nearest shore (WILL/WIS save).
Three-Horned Ravine Goat
Agility 5 (speed 100 feet / 6 actions per turn)
Actions:
- High Jump (20 feet)
- Long Jump (40 feet)
- Burning Hooves Trampling (2d10, save DEX)
- Horn Attack (2d12)
- Tail(s) whiplash (at day 1d4, at night 3d6)
Into the Odd / Weird North / Cairn:
STR 15 – DEX 17 – WILL 10 – 15 HP – Armour 3
Critical damage: Perpetually dark brown scar that hurts when in contact with water.
DnD:
AC 17 – 50 HP (20+6d10) – Save DC 15 (the same for the horn)
To hit: Melee +7, Range +7 Damage: Melee +3, Range +3
STR 16 – DEX 17 – CON 15 – INT 8 – WIS 10 – CHA 8
Immunity to fire.
Resistance to psychic. Vulnerable to water
Damage Types: Burning Hooves Trampling (fire), Horn attack (piercing), Tail whiplash (radiant)