The changes of the land: earthquakes, tsunamis, eruptions, and the corruption of conquistadors
Game Design Log #45
Settings are a tricky thing to present in TTRPGs, and although I like to get immersed in the extensive worldbuilding of some games, recently I have felt more attracted to games that present their setting through gameable elements: random tables, rules, character choices, items, locations, etc.
One of these gameable elements I love is “The Calendar of Nechrudel” from Mörk Borg, which shows through random events (which could or not occur every dawn) how the world is falling apart.
This is something I wanted to translate to “No Peace for the Heathen” (NPFTH), as a tool to show:
A world that is perpetually changing its landscape through earthquakes, tsunamis, and volcanic eruptions (in Chile, all these are “common”, and in the folklore of Chiloé, the island was forged through these events, under the wills of the great serpents Caicai Vilu and Tretren Vilu).
The decay of the island and its people under the invasion of the conquistadors.
So today I want to share with you my take on “The Calendar of Nechrudel” for NPFTH, so you see how day by day, when playing NPFTH, the land will change, and perhaps, inspire you to make your own “calendar” to show the changes your worlds experience.

I'd love to know if you find these events interesting enough to spark your interest in playing a game in which they might occur. Also, if you want to use them in your game, you are welcome to do so.
That's it for today, and if you can share my post with friends, I would greatly appreciate it.
See you next time, probably to talk about a couple of small games I’m working on!